You’ve still got customisable Sackboys, stickers and everything else from the PS3 title except multiplayer, which actually isn’t as big a deal as you might expect.
I’m impressed so far with the 6 or 7 levels I’ve played through – they’re all brand new, just as craftily created as ever, and crammed full of collectables ensuring masses of replayability.Ĭontrols work just as you’d expect – X is jump, R is grab, d-pad for expressions, SQUARE brings out the pop-it menu and so on – and the PSP version carries exactly the same aethestics through from its big brother. There’s even the secret keys to find which unlock some rather brilliant minigames, just as with the PS3 version. To be honest I was surprised that Create mode was still in there, because I’m assuming the effect required to get it to work on the PS3 was fairly immense, let alone cramming practically the exact same thing into the much more humble PSP.īut that methodology appears to have carried over into the full game, too – the Story mode (again voiced by Stephen Fry) is rather brilliant, this time based more closely on the Earth (you start in Australia before moving onto China) with each continent having its own set of levels and a distinct visual identity. Rest assured though that a few concessions aside, such as simpler building blocks, it’s almost exactly the same as the PS3 version and hugely impressive given the host platform. Well, I say all about it – this being a First Level means I’m not in a position to talk extensively about the Create mode because a) I’ve only just unlocked it and b) It should probably have it’s own article.